We love The Walking Dead game by Telltale and that is what we have been playing this weekend. It has been a good rest and relax weekend, and why not with a role playing, story filled game in bed. YEAH!

We are not getting enough of the Telltale games and the other 2 episodes of season 2 of The Walking Dead is talking such a long time to be released. We started searching for which other role playing games there are out there which we can possibly play.

After a while of research, we found out the the most and best rated game is called Heavy Rain. This is possibly the best role playing game with one of the best plots. Unfortunately, it is only available on the PlayStation. Tough luck for us.

What is interesting about this game, is not just that it is a role playing game which is the talk of town in the recent years. The plot is apparently the bombs.

Heavy Rain is an interactive drama action-adventure video gamedeveloped by Quantic Dream and published by Sony Computer Entertainment exclusively for the PlayStation 3 in 2010.

The game is a film noir thriller, featuring four diverse protagonists involved with the mystery of the Origami Killer, a serial killer who uses extended periods of rainfall to drown his victims. The player interacts with the game by performing actions highlighted on screen related to motions on the controller, and in some cases, performing a series of quick time events during fast-paced action sequences. The player's decisions and actions during the game will affect the narrative. The main characters can be killed, and certain actions may lead to different scenes and endings.

Heavy Rain was a critical and commercial success, winning multipleGame of the Year awards and selling over three million copies. A live-action film adaptation of the game is currently in development.


Heavy Rain is an adventure game, requiring the player to move the character and have him or her interact with the objects or other non-player characters on the scene to progress the story. The game is divided into several scenes, each centering on one of four playable characters. The choices the player makes or the actions performed or not performed will affect later scenes in the game. For example, it is possible that a character dies or becomes detained, and will not be present in a later scene.There is no immediate "game over" in Heavy Rain; the game will progress to a number of different endings depending on the sum of the player's performance even if all the characters become incapacitated in some manner.Once the game is complete, the player can return to earlier scenes and replay them, possibly altering the events as they play through other chapters.

Loving the graphic on the poster.

Within most scenes, the player can control the main character by moving them around the environment; they can also hold down a button to see what thoughts are going through the character's mind, and trigger them to hear an internal monologue on that thought.

When the player is near an object or another character they can interact with, they will be presented with a context sensitive icon that represents what control they need to do. These controls include pressing a button on the DualShock controller, moving the analogue sticks in a specific manner, or rotating the motion-sensitive controller in a specific way; in the version with PlayStation Move support, further actions based on the Move controllers are also present. These actions may lead to additional actions to fully complete the interaction.

Some scenes impose a timer on the player, requiring them to complete the necessary actions in time to avoid the death or incapacitation of that character. In other scenes, the player does not have full control of the character but must instead be prepared to respond to these icons in the manner of Quick Time Events, such as during a hand-to-hand fight or while driving frantically on the wrong side of the road; the player does not receive a game over if these events are completed incorrectly, but may possibly alter how future scenes play out.
Additionally, the game includes a difficulty level functionality that the user can change through the menu at any point during the game.

While adjusting the level will not alter the storyline of the game directly, a higher difficulty will influence the prompts, for example, requiring more inputs during sequences in order to avoid a failed action. 

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